Tuesday, July 08, 2008

Game making

Game making is one of those wishful thinking that I think most gamers have - to be able to create your own game, yourself.

A rescent thread in Digg started me thinking about it again. While there could be quite a few tutorials(see also here) on game making for the coding-challanged gamer, most tools leave much to be desired when you look under the hood.

An example of that is Gamemaker, which like many others, provides many options, tools, and customization options for the user in making computer games.

However, one important and often overlooked criteria on choosing your prefered tool is what rights will you have when you've completed a game with a certain software.

Intellectual Property rights are very important, not only to the developers of game-making tools, but also to the creators themselves. It is how we, as creators of our works, can assert our rights, both to be recognized as the authors of our works, and also affect how we use the game we have just created, to our own benefit.

Not many novice game-makers want to immidately run and sell their game. Not many would send it off to large game/software firms as an attempt to pitch for a job. Not many would even want to do anything with it, other that have it on their computers, and know that they've created a game. But some of them would.

Those people who would like to do something with the game, will need to read the many terms and conditions, licenses and other legal banter ubundantly crammed into a proprietary game-making software, and even open-source software.

Before making a game using a certain platform (this game-making software or the other), one must first look into the restrictions it has in its licenses on the users/game-creaters, and thus, on any games created by it.

Only by looking at the legal limitations that accompany a game-making software, will we be truelly able to pick our most suitable tool for creating games, and having the freedom we want to do as we please with them (or at least as close as we can).

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